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J'avais déjà "wishlisté" le jeu pck je le trouvais intriguant (et plutôt joli), mais c'est plaisant de voir que les dévs ont aussi mis une partie de leur code sur Github, même si c'est pas sous licence libre (https://github.com/arbonagw/HeliumRain).
Denis Comtesse @ProbDenis :
« These days it's really hard to get press coverage for an indie game. However, many Linux gaming sites have covered us favourably, which may be reason why the share of Linux players is relatively high. Anyway, having released a Linux port was a good decision. »
HardPenguin @hardpenguin13 :
« However, @Steam_Spy shows that Deep Sixed by @LRDGames @ProbDenis has sold around 1k copies (with a 1k margin of error). In my opinion that proves once again that games with biggest Linux percentage share are little known indie titles.
My take here would be that smaller indie games benefit the most from releasing on Linux (and Mac). If you cannot afford translations to big regional markets like Chinese, Russian, German, Spanish etc, then by supporting additional platform you get extra sales.
Pretty much, supporting #Linux (and Mac) in gamedev makes the most sense, if:
1. You don't release on consoles
2. You don't translate your game
3. You don't have a huge marketing backing
Which leaves us with indiedev with modest budgets :)
And of course, bonus #Linux points if your game is in the genre that is seriously underrepresented on this niche market, such as RACERS :)
Something that @milkstone has probably noticed when releasing Little Racers STREET for #Linux
(source: https://www.gamingonlinux.com/articles/linux-game-sales-statistics-from-multiple-developers-part-5.10064/ … by @gamingonlinux)
That's at least 12k of #Linux owners (including margin of error) if we take @Steam_Spy numbers for this title. Not that bad for an indie title on such tiny market. »
« These days it's really hard to get press coverage for an indie game. However, many Linux gaming sites have covered us favourably, which may be reason why the share of Linux players is relatively high. Anyway, having released a Linux port was a good decision. »
HardPenguin @hardpenguin13 :
« However, @Steam_Spy shows that Deep Sixed by @LRDGames @ProbDenis has sold around 1k copies (with a 1k margin of error). In my opinion that proves once again that games with biggest Linux percentage share are little known indie titles.
My take here would be that smaller indie games benefit the most from releasing on Linux (and Mac). If you cannot afford translations to big regional markets like Chinese, Russian, German, Spanish etc, then by supporting additional platform you get extra sales.
Pretty much, supporting #Linux (and Mac) in gamedev makes the most sense, if:
1. You don't release on consoles
2. You don't translate your game
3. You don't have a huge marketing backing
Which leaves us with indiedev with modest budgets :)
And of course, bonus #Linux points if your game is in the genre that is seriously underrepresented on this niche market, such as RACERS :)
Something that @milkstone has probably noticed when releasing Little Racers STREET for #Linux
(source: https://www.gamingonlinux.com/articles/linux-game-sales-statistics-from-multiple-developers-part-5.10064/ … by @gamingonlinux)
That's at least 12k of #Linux owners (including margin of error) if we take @Steam_Spy numbers for this title. Not that bad for an indie title on such tiny market. »
Haha.
(Marrant aussi de voir dans les commentaires qu'un autre dev parle de 2% pour lui. Les stats ont l'air vraiment disparate d'un jeu/studio à l'autre.)
(Marrant aussi de voir dans les commentaires qu'un autre dev parle de 2% pour lui. Les stats ont l'air vraiment disparate d'un jeu/studio à l'autre.)
Par contre, vu le nombre de Total War dispo sous Linux, je suppose que l'experience doit etre suffisamment satisfaisante pour Creative Assembly/Sega (cf http://links.nekoblog.org/?8FKDOQ)
Cool, c'est tjrs plaisant à lire. Même si à contrario chez Paradox les chiffres ont l'air d'être moins bons :(
(https://www.gamingonlinux.com/articles/stellaris-apocalypse-is-due-soon-theres-a-new-overview-video-up-also-a-note-about-linux-sales.11237)
Je serais curieux de connaître les chiffres concernant Linux de plus gros éditeurs comme Square Enix (Tomb Raider, Life is Strange) ou Codemasters (Dirt Rally)
(https://www.gamingonlinux.com/articles/stellaris-apocalypse-is-due-soon-theres-a-new-overview-video-up-also-a-note-about-linux-sales.11237)
Je serais curieux de connaître les chiffres concernant Linux de plus gros éditeurs comme Square Enix (Tomb Raider, Life is Strange) ou Codemasters (Dirt Rally)
Au delà du titre un peu clickbait, c'est toute la discussion avec Tim Besset qui est intéressante à propos du gaming sous Linux, de son boulot avec id Software ou du taf de Valve pour amener Linux à devenir une plateforme de jeux viable.
« For companies, for publishers and games studios, it’s smart to target Linux. It also helps you to target PlayStation, to target Switch. If you want to push your game on consoles, making sure you can run on Linux is probably a good idea. Especially now if you’re working with Vulkan. Vulkan is supported on the Switch, so you can go everywhere, you would target Windows, but you would try to be pretty quickly try to target Linux, because it’s an easy platform to work with compared to a console with a heavier development kit, that sort of thing. So I think there are a lot of good reasons for companies still to target Linux outside of commercial success. But the platform still needs to grow. »
« Game Studios really need to listen to some of their core engineers, when they’re telling management, when telling marketing that “we should really get a port of these going, because we want to have a foothold, we wanna keep an eye on portability”. I think it’s very important. »
« [Valve] are trying to go after these big companies with big titles, because there is more uncertainty into getting a port out, because bigger company means there is more red tape, there are bigger challenges, but the payoff, the impact on a platform is significant, much bigger. Valve is in this position where they can have an impact there, so that’s that’s what we’re trying to focus on. (...)
Valve will always make that point that they are behind SteamOS for the long term. It’s not gonna explode exponentially, but it’s a platform that they are going to be behind for years. »
« For companies, for publishers and games studios, it’s smart to target Linux. It also helps you to target PlayStation, to target Switch. If you want to push your game on consoles, making sure you can run on Linux is probably a good idea. Especially now if you’re working with Vulkan. Vulkan is supported on the Switch, so you can go everywhere, you would target Windows, but you would try to be pretty quickly try to target Linux, because it’s an easy platform to work with compared to a console with a heavier development kit, that sort of thing. So I think there are a lot of good reasons for companies still to target Linux outside of commercial success. But the platform still needs to grow. »
« Game Studios really need to listen to some of their core engineers, when they’re telling management, when telling marketing that “we should really get a port of these going, because we want to have a foothold, we wanna keep an eye on portability”. I think it’s very important. »
« [Valve] are trying to go after these big companies with big titles, because there is more uncertainty into getting a port out, because bigger company means there is more red tape, there are bigger challenges, but the payoff, the impact on a platform is significant, much bigger. Valve is in this position where they can have an impact there, so that’s that’s what we’re trying to focus on. (...)
Valve will always make that point that they are behind SteamOS for the long term. It’s not gonna explode exponentially, but it’s a platform that they are going to be behind for years. »
Discussion (avec spoilers) autour du puzzle game b̶r̶é̶s̶i̶l̶i̶e̶n̶ Papo & Yo qui prend place dans une favela où on joue le rôle d'un gamin accompagné d'un monstre accro à des grenouilles venimeuses (allégorie d'un père alcoolique). Très court et peut-être un peu trop facile mais super jeu.
EDIT : J'étais persuadé que le jeu était brésilien, mais en fait non. Le studio est québécois, le créateur Colombien et le compositeur Trinidadien...
EDIT : J'étais persuadé que le jeu était brésilien, mais en fait non. Le studio est québécois, le créateur Colombien et le compositeur Trinidadien...
À noter aussi à propos de la baisse des parts de marché de Linux sur Steam qu'il y a 64% des utilisateurs Steam qui ont leur client configuré en chinois. Et je suppose que ça ne doit pas étranger au succès de PUBG (Windows only) en Chine (ou peut-être tout simplement à l'arrivée des gamers Chinois sur Steam). Une arrivée massive de joueurs Windows faisant forcément baisser le %age d'utilisateurs Linux et Mac sans pour autant qu'il y ait une baisse du nbre d'utilisateurs sur ces plateformes.
Un article de 2013 sur les ventes Linux et Mac de Defender's Quest.
La méthodologie de Steam pour calculer les ventes par plateforme y est aussi. Et à ce sujet une précision qui me parait importante :
« if people buy the Windows version and play it through WINE, it doesn't matter if the game is later ported to Linux - unless the customers play it for longer than they've played it up to that point....it won't count as a [Linux] sale! » (https://steamcommunity.com/app/210970/discussions/0/458607518208906035/?ctp=4#c371918937280269507)
#noTuxNoBux
La méthodologie de Steam pour calculer les ventes par plateforme y est aussi. Et à ce sujet une précision qui me parait importante :
« if people buy the Windows version and play it through WINE, it doesn't matter if the game is later ported to Linux - unless the customers play it for longer than they've played it up to that point....it won't count as a [Linux] sale! » (https://steamcommunity.com/app/210970/discussions/0/458607518208906035/?ctp=4#c371918937280269507)
#noTuxNoBux
« Lingotopia is a language learning game about being lost in a city where you don't speak the language. »
« It was ahead of its time »
« Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world. »
« Where the Water Tastes Like Wine is an upcoming game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous illustration by Kellan Jett, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander through the United States - and through a century of history - to meet a variety of people, each with their own stories to tell. » ( https://www.gamingonlinux.com/articles/where-the-water-tastes-like-wine-is-confirmed-for-same-day-linux-support.11082 )
Le concept me rend curieux.
Le concept me rend curieux.